CONTACT
© Galaxy Shark Studios 2019
Website design by Jorge Montolio
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  • The highlight works thanks to a post process volume with a blendable material. Every time the Ghost Field touches an object, the blueprint checks if the object is "pick-upable", and if it is, it applies the material to it.

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GAME OVERVIEW
 

Engine: Unreal Engine 4

Team Size: 13 people

Development time: 6 months

 

GAME MECHANICS

GALLERY
 
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